Hyperblood Overdrive Engine Features
Core Architecture
Base Framework:
-
Built atop GZDoom 4.x core for modern compatibility and UDMF map format.
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Incorporates a Build-like sector/voxel handler adapted from EDuke32’s sector system, allowing full 2.5D editing freedom with room-over-room and destructible geometry.
Scripting Languages:
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ZScript and CON hybrid system — allows importing of both
.CON(from Build) and.ZSC(from GZDoom) to support mixed modding workflows. -
New HBScript (Hyperblood Script): a meta-layer that lets you write logic in CON-style syntax but compiles to ZScript internally.
🏗️ Rendering & Level Geometry
True Room-Over-Room (TROR)
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Full stacked sector and transparent portal rendering, backported from EDuke32.
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Allows vertical overlapping rooms, layered maps, and elevators — all compatible with GZDoom lighting and 3D floors.
Build ART Format Support
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Native loading of .ART tilesets for textures and sprites.
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ARTs are automatically converted to GZDoom material definitions (TEXTURES lumps) at runtime.
Dark Forces WAX Support
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Supports
.WAXanimated sprites from Dark Forces, allowing custom sprite-based actors with frame scripting and hitbox data. -
Optional conversion to MD3 or voxel entities for modern rendering.
🧱 Object & Actor System
Voxel and Model Hybrid System:
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.KVX,.VOX,.MD3, and.OBJmodels supported simultaneously. -
Custom shading styles: “RetroFlat”, “BuildSmooth”, and “ModernPhong”.
Destructible Environments:
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Build-like wall and sprite destruction with physics fragments.
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Integrated debris management system for performance-friendly gibbing.
🔫 Combat & Physics Layer
HitScan+Projectile Fusion:
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Projectiles simulate Build’s “fast ray with sprite body” and GZDoom’s accurate physics.
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Dual system allows both retro instant hits and modern ballistic modes.
Dynamic Limb Damage:
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Based on ZScript’s actor damage states but expanded to include Build-like limb gibs (separate body parts, similar to Blood/Shadow Warrior).
🌆 Environmental Systems
Lighting & Effects:
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Combines GZDoom’s dynamic lighting with EDuke32’s sector lighting logic (shade tables).
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Real-time reflections and animated texture warping.
Liquid and Sky Layers:
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Multi-depth water using TROR — swimmable with reflection layers.
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Parallax skyboxes with optional Build-style tile skies.
🎵 Audio & Interactivity
Audio Engine:
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MIDI, OGG, and tracker (MOD/XM/S3M) support.
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Environmental reverb zones (Build’s reverb sector effect recreated).
Interactivity:
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Classic Build-style usable objects (switches, doors, cameras).
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Advanced GZDoom ACS triggers, now callable via
.CONfunctions.
Get Hyperblood Overdrive
Hyperblood Overdrive
OVERDRIVED BLOODY!
| Status | Released |
| Author | Team Radiance |
| Genre | Action |
| Tags | Abstract, Anime, Doom, dukenukem3d, eduke32, fevertown, FPS |
More posts
- Map Format19 days ago
- Official Itch.io Page19 days ago
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